
Take a look at the diagram above. Black has claimed a corner, and assumes that he can make 2 eyes and live there. White has surrounded him. On the top right border (at T4 and T5) you see that both black and white extended their wall straight to the edge to determine the border. Although that can happen in a game, it usually doesn't. If we look at the bottom (at P1 and Q1) you can see that the border remains open.




Is there anything more subtle going on? Yes. These moves act as a series - once one side starts them, the other "must" respond. (Obviously you don't have to, but it is a series of forced moves.) The person that starts the series has the advantage. Not only do they get to steal a few points from their opponent, they get to pick where the next battle will be after this little border series is finished. When you play, if you have the freedom to move where you want, and are causing your opponent to react to your moves, you have sente (Japanese word pronounced SEN-TAY). You are on offense and are forcing your opponent to react. If you are playing moves to counter threats from your opponent, especially moves that don't really help improve your position, you are in gote (GOH-TAY). The move by black at R2 to end the series above is a gote move. The first move of the series by white is a sente move.
Sente and gote are talked about a lot. They are particularly useful in battles over a ko (which I haven't talked about on this blog yet). In general, you should be trying to play moves that attack your opponent, grab more territory, and force them to react defensively. You want to have sente. The less your moves do to force your opponent to make a gote move, the more you open the door to letting them play a strong sente move that forces you back on the defensive.
Makes me think of a cool GO T-shirt:
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